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| You can now pre-order! |
Say hello to three of overall six boss enemies appearing in DUX. Stage 1 Boss Krebs is the first stage boss to encounter. This boss has some sort of nippers opening and closing during the fight, so take care of that. Naturally, the boss will spit some bullets at you including a strong beam and some snake-like moving yellow shots. The beam is coming ot of the boss enemies hitzone and should be avoided as it will penetrate your shield. The yellow shot instead, which is also shown in the stage 1 teaser video, is to be absorbed with the pod. You can also point those yellow shots into a certain direction to make them easier for dodging. Stage 2 Boss Blumas is a huge mechanic flower. It will tossing dozens of bullet at you at a time to be doged. Those flower shaped bullets can be really dangerous, especially when they have enough time to explode to spit out even more bullets. Stage 5 Boss Radiax is an mutated creature living in a radio active contaminated den. Those little tentacle will shoot some shot some bullet at you, so eliminate them. When fighting against this boss enemy you will also take care of a long snake, which trying to get in touch with you. In the final, alls these boss enemies will have more attacks then described here. René | info@hucast.net |
You can now pre-order DUX for Dreamcast. Here you can see DUXs cover art. The final may looks slightly different but all in all it will look like this. The first 100 pre-orders will receive an bonus poster that shows the cover art. (update: all posters are already gone, you can still pre-order the game.) DUX will also runs region free on every DC build before 2001 which are the very most of DCs ever build. Update, the game will come in a DVD case instead of a Jewelcase. René | info@hucast.net |
This video shows parts of the first stage finished to roughly 90%. The final stage has more lenght and the boss enemy will have more attacks. Also, an option to adjust background brigthness by yourself, to make it more or less stand out from foreground and sprites, will be included. Music is a roughmix.
Download: dux_stage1_teaser.avi (29,1MB/H.264) (You may will need on of these codec packs: ffdshow or ccp) Overall there will be 6 stages and I will explain each stage when time is given. Just for now you will encounter a space port, an water filled cave, a mine facility, a hyper space zone, an atomicly radiated den and last but not least the hideout of the terror itself. Additional videos of DUX to follow when more stages are ready. René | info@hucast.net |
Let's continue with the enemies of DUX.
All these enemies appear to be in stage 2. René | info@hucast.net |
Here you can see a few screens of DUXs 2nd stage.
These screens showing an early development status of roughly 80%. Note: Water effect is premature, full background has yet to be implented. As shown this stage is full of water and creatures. Some of the enemies will spit flower shaped pollen at you while others will make you squeezing your ship through their laser barriers. More about the enemies of this stage with the next entry. René | info@hucast.net |
To make full use of your arms, naturally every stage is fullfiled with various types of enemies to be blasted off. A selection of them will be shown here.
All these enemies appear to be in stage 1. More enemies and some screenshots when time is given. René | info@hucast.net |
To shoot yourself through the space alien scum you will need following arms. Depending on the games situation you can change the actual wep by picking up the individual item since all of them has strong and weak points.
Additionally to this fire power, you can get upgradable rockets and bombs. All in all this selection of weps in this is pretty straightforward and increases efficiency when used properly. Next time some enemies will be introduced. René | info@hucast.net |
Hello and welcome to the DUX news blog. I am René Hellwig and as you may already have heard I'm currently developing a 2D shooter for the Sega Dreamcast to be released this year on a physical disc. I choosed the horizontal memorize type of shooting as personal preference and because the Dreamcast could easily need more of them. Border Down and Last Hope is just not enough. Speaking about Last Hope, you may know that I'm actually part of the NG:DEV.TEAM and that our next Neogeo shooting game is still in progress, so it will hopefully get an relase next year. So let's take a look at DUX.
These screens showing an early development status of roughly 65%. As shown DUX will completely consist out of CGI to use the advantages of Dreamcasts 2D capabilities. So the game features high-resolution to allow some super smooth graphics in 60fps. Also notices, the game is still in development but the screens present the games overal look pretty well. The final results will look much better. As the screens also hopefully show, this is going to be memorizing shooting. So it will be necessarily to memorize some parts of the game here and there, but there's still a focus on action. When you never have heard about memorizing in shooters then you probably never heard of R-Type. Yet DUX won't be just a clone of mentioned classic, but rather a modern and standalone game inspiried by the games within the same subgenre. By saying modern I mean this memorizer will take the advantages of recent shooting games to combine it with an undying gaming concept. Accessibility, highly-visible bullets and a lot of those simultanesly on screen, are one of the advantages - just to name a few of them. I'd also like to briefly introduce the development team of DUX.
That's all for now, see you soon with the next entry. René | info@hucast.net |
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